![]() Each unit is a rolling trove of data, from the historical annotations in the encyclopedia to the numerous in-game statistics such as historically relative ratings for front, side, and rear vehicle armor. This is one of those games with scads of information to chew on, and where the original already had around 200 units, this one bumps things up to 250, including new tanks, artillery, planes, naval ships, and 60 types of infantry. Blitzkrieg 2 goes a long way toward solving some of those issues by fork-lifting in a nifty 3D engine, cleaning up the information panel, and making better use of context-sensitive information. ![]() Blitzkrieg was far from perfect, though, and its shortcomings included an awkward user interface, a dated 2D game engine, and a slew of localization issues that made the presentation seem half-baked and stylistically lackluster. If you think somewhere between the creeping fidelity of Atomic's Close Combat games and the relaxed historicity of Fireglow's Sudden Strike series, you're not far from the mark. While it was sort-of-kind-of based around actual World War II battles, the crux of what it did well and with at least a sniff of innovation were the unit-to-unit combat mechanics, which grafted esoteric turn-based concepts more or less successfully onto a traditional battalion-scale real-time system. ![]() The original Blitzkrieg was a fast-paced ground combat game that combined some light historical dressing with accurately represented artillery, tanks, trucks, and infantry units. Nival Interactive's Blitzkrieg 2 aims to change at least some of that by marrying the vocabulary and tactical rudiments of yesteryear's austere turn-based World War 2 bean counters with the relentless, frenetic pacing of a real-time strategy click-a-thon.
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